Papers and Research by Members of the Digital Human League :
Facial Capture and Performance:
- Digial Ira and Beyond: Creating Photoreal Real-Time Digital Characters (course notes) , 2014.
- Driving High-Resolution Facial Blendshapes with Video Performance Capture , In SIGGRAPH, 2013.
- Digital Ira: Creating a Real-Time Photoreal Digital Actor
, In SIGGRAPH Real Time Live!, 2013.
- Measurement-based Synthesis of Facial Microgeometry , In EUROGRAPHICS, 2013.
- The Light Stages and Their Applications to Photoreal Digital Actors , In SIGGRAPH Asia, 2012.
- High Fidelity Facial Hair Capture
, In SIGGRAPH, 2012.
- Multiview Face Capture using Polarized Spherical Gradient Illumination , In Proceedings of SIGGRAPH Asia 2011/ACM Trans. on Graphics, volume 30(6), 2011.
- Creating a Photoreal Digital Actor: The Digital Emily Project , In IEEE European Conference on Visual Media Production (CVMP), 2009.
- Practical Modeling and Acquisition of Layered Facial Reflectance (Abhijeet Ghosh, Tim Hawkins, Pieter Peers, Sune Frederiksen, Paul Debevec) ACM SIGGRAPH Asia 2008
- A system for high-resolution face scanning based on polarized spherical illumination , In SIGGRAPH, 2007.
The Uncanny Valley*
- Tinwell, A. (2014) The Uncanny Valley in Games and Animation. Boca Raton, FL: CRC Press.
- Tinwell, A., Grimshaw, M. and Abdel Nabi, D. (2014) ‘The Uncanny Valley and nonverbal communication in virtual characters’, in Tanenbaum, J., Seif El-Nasr, M. and Nixon, M. (eds.), Nonverbal Communication in Virtual Worlds, Pittsburgh, PA: ETC Press, pp. 325-342.
- Tinwell, A. and Sloan, R. J. S. (2014) ‘Children’s Perception of Uncanny Human-Like Virtual Characters’, Computers in Human Behaviour, vol. 36, pp. 286-296.
- Tinwell, A., Abdel Nabi, D. & Charlton, J. (2013) ‘Perception of psychopathy and the Uncanny Valley in virtual characters’, Computers in Human Behavior, vol. 29, no. 4, pp. 1617-1625.
- Tinwell, A., Grimshaw, M., Williams, A. and Abdel Nabi, D. (2011) ‘Facial expression of emotion and perception of the Uncanny Valley in virtual characters’, Computers in Human Behavior, vol. 27, no. 2, pp. 741-749.
- Tinwell, A., Grimshaw, M. and Abdel Nabi, D. (in press) ‘The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters’, International Journal of the Digital Human.
- Tinwell, A., Grimshaw, M. and Williams, A. (2011) ‘Uncanny speech’, in Grimshaw, M. (ed.), Game Sound Technology and Player Interaction: Concepts and Developments, Hershey, PA: IGI Global, pp. 213-234.
- Tinwell, A., Grimshaw, M. and Abdel Nabi, D. (2011) ‘Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters’, in Proceedings of the Affective Computing and Intelligent Interaction 2011 Conference , Memphis, TN: USA, pp. 557–566.
Psychological Response to the Uncanny Valley
- Tinwell, A. (in press) ‘Is the Uncanny Valley a Universal or Individual Response?’ Interaction Studies.
- Tinwell, A. (2014) ‘Applying psychological plausibility to the Uncanny Valley phenomenon’, in Grimshaw, M. (ed.) Oxford Handbook of Virtuality, Oxford: Oxford, University Press, pp. 173-186.
- Tinwell, A., Grimshaw, M. and Williams, A. (2011) ‘The Uncanny Wall’, International Journal of Arts and Technology, vol. 4, no. 3, pp. 326-341.
- Tinwell, A., Grimshaw, M. and Williams, A. (2010) ‘Uncanny behaviour in survival horror games’, Journal of Gaming and Virtual Worlds, vol. 2, no. 1, pp. 3-25.
- Tinwell, A. and Grimshaw, M. (2009) ‘Bridging the uncanny: An impossible traverse?’, in Proceedings of 13th Int. MindTrek Conf.: Everyday Life in the Ubiquitous Era , Finland, pp. 66-73.|
- Tinwell, A. (2009) ‘The uncanny as usability obstacle’, in Proceedings of the Online Communities and Social Computing Workshop, HCI International 2009 , San Diego, USA, pp. 622-631.
* This research on the Uncanny Valley was carried out at the University of Bolton, UK.