Digital Emily 2 data now available
NOTE: This data is NOT for resale and for NON-Commercial use only
It includes: the model (in Alembic format), the textures (in EXR format), and the shader (in OSL format). We also included a Maya scene with the shaders set up in V-Ray. We broke out the shader into individual nodes so that it is clear how the shader was built so you should be able to reconstruct it in any rendering engine.
It should also be noted that we are only providing the head and skin data. We are not providing the eyes or hair data yet until we feel that we have a first version that is ready to share.
The following is the graph of the shader network:
The following is the graph of the displacement network:
It should also be noted that this data is still changing and that we will be updating the data based on new findings as we work.
To access the data please go to the ICT page of Digital Emily 2