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Emily 2.1 now available in 3ds Max
For those that have been waiting for a 3ds Max version of Emily 2.1, she is now available. You can find it here You will ...
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Understanding skin roughness
Skin roughness/topology serves as a reserve of the tissue, providing the skin surface layer withelasticity through a network of very fine grooves and ridges which allow the skin to deform. These fine-scale structures vary in size and patterns throughout the body. The statistical variation of such structures, or roughness, is an important component to skin that affects it at many scales.
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CG Garage Podcast #27 | Dan Roarty
We talk to Dan Roarty about his career in games, digital portraiture, and the Digital Human League.
Read moreCG Garage Podcast #24 | Paul Debevec
We talk to Paul Debevec about his work, new technology, digital humans, and the future of technology.
Read moreDan Roarty introduction to the Wikihuman project
Hi everyone! I would like to start off by introducing myself.My name is Dan Roarty and I am currently a Lead Character Artist at Microsoft / ...
Read moreCG Garage Podcast #9 | Jay and Graham from ICT
It will be very clear that Graham and I are good friend, and that Jay and I have known each other for a while. Both Graham and Jay are from the Institute of Creative Technology, and have worked on facial scanning technology for a long time under Paul Debevec.
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