Disney Research shows a new robust facial capture system
Disney Research in Zurich explores An Anatomically-Constrained Local Model for Monocular Face Capture
Read moreFX Guide follows up on eye scanning research.
Mike Seymour of FX Guide did an en depth piece on the research being done by Digital Human League members from Disney Research in Zurich. ...
Read moreThe alSurface shader on the Wikihuman data
Der Spiegel article on Digital Humans
During FMX 2016, Christopher Nichols spoke to Markus Böhm, a reporter from Der Spiegel, who was writing an article on Digital Humans. The interview turned ...
Read moreThe Hollywood Reporter in Digital Actors
Carolyn Giardina of The Hollywood Report writes an interesting article on the different use cases for Digital Actors in feature films. How ‘Captain America: Civil ...
Read morePascal Bérard joins the Digital Human League.
We are pleased to announce the newest member of the Digital Human League, Pascal Bérard.
Read moreILM’s facial work for Star Wars: The Force Awakens – Wired
Mike Seymour for Wired shows VFX work on Star Wars: The Force Awakens, including some important facial capture systems.
Read moreDr. Angela Tinwell discusses the Norman Seeff podcast
After listening to the Norman Seeff Podcast on the CG Garage, Digital Human League member Angela Tinwell gave us her feedback on the relevance of his thoughts when considering the uncanny valley.
Read moreOleg Alexander discusses the Art and Science of Digital Humans
Oleg Alexander speaks about the roles of Art and Science in Digital Humans.
Read moreNorman Seeff on Digital Humans and consciousness
The CG Garage podcast this week features Norman Seeff, who has studied human consciousness for the several decades. He takes us down his own exploration ...
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